Durf mod download






















DxG 26 Sep, am. Durf [author] 6 Nov, am. But I made it as easy as possible to install and uninstall! Don't be afraid to install it manually, it's ezpz, instructions included. Durf can you add this to steam? Manicmole 2 Nov, am. Endret 12 Nov, pm. Durf [author] 12 Nov, pm. Please, disable adblock. Pocket mod layout idea courtesy of Matt Kay.

Your browser does not support the video tag. Released : Updated : T Download Links Link Mega. Click on the download button of the selected service. Test the latest innovations in modding technology! It contains parts that are old, discontinued, or ones that already have a duplicate part.

Create your own neon signs! It contains wedges, curves, transitions, surface panels, and wing parts. V8 Engines. This mod contains 5 V8 engines and a blower for decorations. They are fully functional engines, some of them are more powerful than the others. You can use them to create classical or beastly looking cars.

They are The Modpack Polygons Glass. It contains everything from "The Modpack Polygons", but now in Glass! Plates by Lord Pain. New Legend Mod Creative. Car Interior Parts by Lord Pain. Update: Whitewall Wheels by Lord Pain. Additional Pipes by Lord Pain. Exhaust Pipes Metallic.

Created by PinkChicken. A variation of my old mod, as requested. I also decided to add a few more parts. Thanks to LordPain for the idea to include mufflers, as well as modeling both the car and bike ones. Have fun : The old mod will receive the some of the new parts as The Modpack Polygons UltraLight.

Buttons And Switches Pack. Created by isli. Modular TrafficLights. Created by DanielDerStolle. Do you want to discuss about the Mod? Now each Trafficlight Type has its ow Crazy Wheel Pack.

Created by AD. Four new hot wheels for your ride! Kitchen Furniture Mod. At your request i'm reduced part sizes Now it looks not so big :p p. Created by Flixo. Don't for Performance Car Cabrio. BMW Inspired sports car Change Log: Increased mass after realizing it's too light as whole car is single object mass should be equal to blocks count as if it was made from many parts.

Corner Blocks Mod. Created by Paxon This mod adds two blocks that should be in vanilla game! The Great Wheel Pack. Flashing Lights. This Mod brings a bit more Light variety into the Game.

Mod-Version: v0. Thin Pipes Mod by Lord Pain. Collection of thin pipes. Let my know if you want me to add more pipes! Material MOD. Adding true glass block and an extremely light weight material Glass MOD "so clear you can't even tell it's there" Graphite MOD "extremely lightweight material whit an density of 2. Scrap Letters. This Mod contains 62 Objects. Alphabetic Letters, Numbers and Symbols.

Version 1. Wheels by Karasu. Created by Karasu. The Modpack. Exhaust Tubes. You also have to change visibility from hidden to public if you want other people in the community to be able to find it. STEP 1: First off, you need to make a model. Before exporting, make sure your model is placed in origo with the pivot centered. Also the the pivot axis of the model should follow the example below.

In Maya we use cm centimeters as our working unit. So that's the scale of our models and the maya grid matches the grid in-game. The engine supports various file formats but we recommend. We also recommend that while you model, you think about how your part will fit in the in-game grid. In Blender you can use use either 'Metric' or 'None' for your units. If you use metric then one meterone block, if you use 'none' then one 'unit'one block. The unit setting is in the Properties window under the Scene tab.

For more in-depth information about textures in Scrap Mechanic see 'How to make textures for scrap mechanic' further down. Since we're making a part mod open the parts. It should be pretty empty, you need to add the proper information to define your new part. Open the 'part examples' text document and copy its contents. Go back to your parts. Now replace the text in your parts. STEP 4: Now it's time to add the proper information in your. For more in-depth information on how to edit. Scrap Mechanic materials can make use of three different textures; diffuse, asg and normal maps.

Diffuse defines the base color and texture for your material. ASG allows you to make areas transparent, specular, glowing or reflective. Normal maps are used for faking the lighting of bumps and dents. It's important to remember that if you want to be able to use the paint tool in game on your block you will need to make use of the alpha channel in the diffuse.

The darker an area of the alpha is, the more it will be affected by the coloring. We use values of various colour channels to affect the material.

Finally we make a normal map. These can be generated or created using various tools such as Quixel Ndo, Maya, Zbrush and many more. Make sure that you save your textures as. Adding blocks to scrap mechanic is quite simple since you don't need to link to any meshes.

But there are various values and functions you can write in depending on what type of block you'd like to make. Below are various functions you can write in your. More materials can be found in ' This will change when you paint the object with the paint tool.

Example: A part with a volume of 8 blocks, with the density set to will weight , but will still count as light weight. This will make your block transparent.



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