Add to Collection. This item has been added to your Favorites. Data Type: Mod. Tags: Tag Review. File Size. Required items. Fess Offline. Sentry Offline. AuroraDelta Offline. See all collections some may be hidden. Subscribe to download Tiberian Genesis. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Popular Discussions View All 2.
I noticed that the scope doesn't work when I'm Zuesing, it displays terrian but not the area infront of the unit or the sight picture. JeetJoot 2 Oct am. Starcraft 1. Starcraft 2. Warcraft 3. Fallout 3. Forums Editing Resources 3D Models. Other Game Engines. Community Tools. Reform Preview 2 October 11, - I wasn't initially planning to make another preview version, but I've got all the AI defensive and all basic offensive teams completed, so it should be able to put up a fight now.
This will allow me to finish rest of the AI without having to rush it. Expect alot more sneaky things from the final AI, this one will mostly try to bulldoze over you. Also compared to the last preview there are 62 new community maps adjusted for Reform , few new units, musics and soundeffects. And alot of other changes. The last few things that are unfinished in this preview 2 are: - Flame Warrior doesn't have attack frames yet - Nod Cluster and Chemical missile aren't properly coded in yet, and they will get new graphics - Offensive AI has only the "basic" attacks, none of the faction specific or more advanced tricks Download link below Download Reform preview 2 I guess that's not the expression that you were expecting to hear from us, but this is how we summarize this news.
Today we are launching the second birthday gift for Project Perfect Mod, which is not just one site: we are launching 4 new sites as a result of a major site engine update. Our objective is to allow PPM to extend its content without losing its focus. However, our engine upgrade allows them to have their own exclusive news and content, which should happen soon enough, especially with the newly released Project Perfect Game.
We have also upgraded our news engine to provide news from RSS feeds and that extends to our hostees as well, if they desire. And depending on the response of our community, we can create other subsites for other topics of interest. Graphics creation anyone? I hope you enjoy the new places and we will soon develop more content for them.
Posted by Banshee View News Source. Happy birthday to PPM! Sep 30, - Today, September 30th is PPM's 21st anniversary!
It's that very old story where 21 years ago we started a Tiberian Sun mod that was never finished, and no one knows anymore where to download it, called PPM: Final Dawn. Note, however, that I still plan to finish this mod one day, in a long term. We usually celebrate our birthday with gifts.
Unfortunately, these gifts delay on most of the years. This year won't be different. It is my barbecue toasted computer that is awaiting a new motherboard to be resurrected. Once it returns, we'll bring some good surprises Yea, guys, I can't upload the new cake this time.
I'll place the one from the last year temporarily and update this post once my computer returns. Update 1: My PC has been repaired and I've already implemented the first of the birthday gifts on the site. It is not new content for those who browse the forums, however, quite useful for Red Alert 2 modders. The cake has been updated accordingly. The credits for today's cake goes to this site. The Second Tiberium War 2.
Update 2. Ship warfare is now available as well as many visual improvements, maps, and campaign chapter 3 making the game more polished that ever! Campaign - Chapter 3 The next chapter of the second tiberium war story is complete. Follow the story revealing the identity of the assassin, the voyage into naval warfare, and the realizing of Kane's diabolical plans!
Naval Warfare Now available will be the construction of the shipyard as well as three ships available for each faction. Though Naval combat is now available it was never intended for original Tiberian Sun. I tackled this challenge and have been able to make it nearly bug free but there are a few issues that I was unable to remedy.
Here are some known issues that exist that as far as I know are not fixable: - Carryall bugs out when trying to lift naval ships so don't do it - Jumpjet soldiers will only fire upon naval ships if they are near land - Water pathing is not perfect and some complex maneuvers around shores and cliffs with ships will not work.
You will see much more detailed city environments with new buildings, roads, and canals.
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